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Role-Play Rules Of Conduct & General Guide

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Post by Kaito kuchki Sat Oct 01, 2016 3:15 pm

Welcome new members to bleach war of times. this thread is to help you navigate the site and to help explain what you need to do to get started. Getting familiar with this thread is strongly advised that way you already know what to do and not have to ask all the time lol. The Official Role-play (ORP) is managed by the RP Moderator team. They will answer your questions on anything regarding the rules, being approved, threads, combat, and abilities.


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Post by Kaito kuchki Sat Oct 01, 2016 3:22 pm

Character creation rules.

1- To participate in the ORP Universe you will need to complete a Character Application. The character application templates may differ a little depending on what Character Race you wish to choose. The templates are guides so do not hesitate to spice up your own Character Application (so long as the required information in the template is provided). The Character Application for each Race are available within that Race's guide Thread.

2-We would like to add that one can not begin as a Vaizard or an Arrancar so please refrain from sending out PMs to the Moderator Team regarding this matter.)

3-Your Character will be added to the Role-Play Power Ranks upon your first Word Count (WC) submission.

4-One last thing, on behave of the entire Moderator team, we would like that you all have a great time and be creative

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Post by Kaito kuchki Sat Oct 01, 2016 3:42 pm

Ability Rules
All Races

1. Be descriptive of what you want your abilities to do. It makes it easier for the Mods to work out fair limitations if they know exactly what the ability does.

2. You are able to swap an ability slot from a release and transfer it to a non-release ability for use in your base/sealed form. These will be more limited than release powers in their potency for obvious reasons.

3. No percentages; it is just easier to work out bonuses if there is a set number.

4. No Reiatsu based abilities. Obviously no abilities will be allowed that uses the players 60k Reiatsu as an attack, for example.

5. No abilities that swap a player stats, example being swapping your strength stat for reiryoku to attack, vice versa and with any other variation on the stats.

6. No siphoning, aka lowering your opponent's stat to increase your own. Example: lowering opponents strength to increase your own.

7. One can have the release boost perform different things as long as they remain the same number. There are two ways that this can be done; Having the release become a Subtraction Release which will apply to everyone around, [shikai is traditionally +4 but can -4 to everyone in the area] or having the Release become a Split Release which will apply to yourself and everyone around. [shikai is traditionally +4 but can be +2 for yourself and -2 to everyone in the area.]
Note: This release cannot be reversed much like a Vaizard or Dual Zanpakuto is not something that you can go back on.

8. No multi-abilities. For instance if you have the element of fire in one ability, you cannot have water in another ability. Exception being if you possess the Duality trait.

9. No abilities that seal/remove another players release.

10, You can "feed" empty ability slots in order to power up an existing ability. Depending how many slots you feed this power, the Moderator doing your abilities will grant you a higher power in exchange.

11. All abilities dealing with 'spirit' energy will be based off Reiryoku.

12. Unless you possess the Duality trait, you can only have one elemental type for your ability theme. EX, fire Zan can not have ice abilities.

13. Moderators reserve the right to alter or make you change your abilities even after they have been accepted. It will take 2 moderators to challenge the ability before it will be deemed inactive until further changes have been made.

14. The RP Moderator staff reserves the right to withhold certain abilities from the manga/anime until a proper RP acceptable way to use such a thing in the RP.

Shinigami/Vaizard

  1. Zanpakuto's are said to have one primary ability theme. All abilities should be based around this one primary theme.

2. Shikai skills should be the base manipulation of your primary ability theme.

3. Bankai skills should be an enhanced version of your primary ability theme.

4. While not required to be an enhancement of your primary ability theme, Mask abilities should be in some way related to it.

5. Vaizard Mask and skills stack with Shikai and bankai

6. Although Vaizard possess an inner Hollow, they are not permitted to learn the Garganta/Descorrer techniques.

Hollow/Arrancar/Imperfect Arrancar
1. Zanpakuto's are said to have one primary ability theme. All abilities should be based around this one primary theme.

2. Hollow skills should be the base manipulation of your primary ability theme.

3. Arrancar/Imperfect Arrancar skills should be an enhanced version of your primary ability theme.

4. Segunda skills should be a further enhanced form of this ability theme.

5. Segunda skills are usable only in the Segunda form, the same goes for normal Resurrecion.

Quincy
 
1. Sanrei Gloves have one primary ability theme. All abilities should be based around this one primary theme.

2. Sanrei Glove/Black Sanrei Glove skills should be the base manipulation of your primary ability theme.

3. Ginrei Kojaku/Vollstandig skills should be an enhanced version of your primary ability theme.

4. The Vollstandig ability has to be a very direct thing. One person had killer needles in the manga; grew stronger/recovers with cheers; one had gorilla shape shifting; one had screams; one had increased speed. Blah blah blah. One ability; very direct. You get the idea.

Fullbringer
1. Fullbring have one primary ability theme. All abilities should be based around this one primary theme.

2. Incomplete skills should be the base manipulation of your primary ability theme.

3. Complete skills should be an enhanced version of your primary ability theme.

4. Upon obtaining complete fullbring you will never be able to go back to incomplete. You will have 10 abilities for your complete fullbring release (of your choice, grandfather in some from incomplete, etc) and that will be your only release.

Bount
 
1) Dolls have one primary ability theme. All abilities should be based around this one primary theme.

2) Doll skills should be the base manipulation of your primary ability theme.

3) Doll Fusion skills should be an enhanced version of your primary ability theme.

4) Your doll is considered your release power, so until fusion you and your doll act as different entities.

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Post by Kaito kuchki Sat Oct 01, 2016 3:46 pm

Thread/Posting Rules

1. Let your imagination run wild within the world of Bleach here at BSE. Remember that this is a Bleach based site and often the rest of the rules will ATTEMPT to come as close to the real thing as possible. However the Moderators do retain the right to nerf or call bs on your story if it is becoming too broad/would not realistically happen at your power level in this RP. This only happens in rare cases and if required then you will be notified via PM detailing the problem(s)

2.All Squad/Fraccion RP post will go in their respective zones. Soul Society for Gotei 13 Squads, Hueco Mundo for Fraccions, Karakura Town for Quincy and Fullbringer, and Bount Mansion for Bounts. If the thread is squad specific label it as such for example. Division 4(Squad 4) Med-bay, Division 12 (Squad 12) Research and Development Laboratory, Division 2 (Squad 2) Secret Mobile Corps...and so on and so forth.

3. There are no limits on how short or how long a post can be. You are free to make your post as long as you want.

4. Each Dimension has current timeline information and it is recommended to use this information when posting. As major occurrences are detailed within.

5. For Dimension travel, it is prohibited for any race to use their dimension techniques to invade another races realm. EX, Hollows can not use Garganta/Descorrer to invade Soul Society, and vice verse.

6. When you copy past somebody else's dialog into your post (which is allowed) you can NOT claim wc for it, why? Because you've not written it thus you shouldn't get a reward for it. If you are caught claiming WC for another players work, then you will given a warning along with the amount of falsely claimed WC deducted from your own WC for the week.

7. Leaving any thread is an attempted exit. Meaning characters can try to stop you from leaving, whether or not you were in engaged in combat with them or not. Meaning any exit leaves a chance for somebody in the topic to respond to it. Be it a friendly conversation over tea or a battle to the death. When attempting to leave a topic, whether with another player or within a Solo-RP thread, you must make a real post stating your intention to leave. Don't just post a one-liner stating “Left Thread/Attempting to leaveâ€. It is bad and sloppy Role-play and just shouldn't be done.

Have Fun. We all are here during free time, so enjoy yourself and enjoy your time with others.

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Post by Kaito kuchki Sat Oct 01, 2016 3:52 pm

Role-Play Combat Rules

Basic Combat Rules

1, First thing to remember is that everyone can die, no matter how strong you are. Sure there are moments when the strong might pick on the weak, but that's life.

2. You CANNOT attack anyone during your first post in a thread. You may however block attacks or defend someone.
3. People above 30k reiatsu CANNOT attack people below them unless they attack first or take offensive actions.

4. If a person takes more than 3 days to to reply in a BATTLE your attack is auto-hit, unless the person specified a valid reason for being absent in the coming period and you both agreed to wait. Please inform the members of the thread as well as the staff so we know, otherwise we can not help resolve any problems.

5. You CANNOT edit a post in a battle thread after someone has replied, and it is generally better to not edit any post in a thread where other people post because it can create discontinuity in the story. If you need to modify your post, then it is required to notify the next poster in-line to both let them know your intention and to see if they are fine with it.

6. People in the role play generally have varying degree's of strength. Obviously people who fight will not will not always be the same strength. One thing we have noticed in bleach is that when someone is fighting someone vastly more powerful than themselves, there are negative effects. We have decided to use proportional effect system, you losing stats based around how much more reiatsu your opponent has:
 
Spoiler:

7. It is required to place your character stat underneath your post upon entering combat, and for each post afterwards for the duration of the battle. The same goes for any and all abilities/Releases used within that specific post. This allows your opponent(s) to easily keep track of your strength and abilities you have utilized.

8. When in combat, your reiatsu will not increase with the weekly updates. You will be locked to your current strength until the battles or you die. Once the combat is over then you are able to allocate any new stat points you gained from the weekly update.

9. Reaction Time: Is your ability to react to attacks or actions done by other characters. With your perception range equal to or higher you are able to see those inside your benchmark speed wise easily. While increasingly difficult based on the gap, those in the one above are hard to follow, and those 2 benchmarks above can barely be comprehended in terms of speed. In the same manner you need to have the speed to react to the speed coming at you. So if you are not in those tiers of speed with really high Perception, it will be getting hit/dying in slow motion. While Inversely, if you have too much speed and not enough perception to see where you are going, you will crash into everything. *This applies to Reiryoku Speed as well
.
10. Natural Defense: Is what you do when an opponent directly attacks. If it is a physical attack or an technique/ability that uses strength as a primary attack power, it goes against your strength. If it is an energy based attack (kido, cero, ginto, spirit, shadow, light, etc) as it's primary attack power, then it goes against your reiryoku. Consequently how long you can endure against dire hits in this manner is determined by your stamina level, but even that will exhaust after a while.

11. Blocking: Is your ability to block an opponents attack. If it is a physical attack or a technique/ability that uses strength as a primary attack power, it goes against your strength. If it is an energy based attack (kido, cero, ginto, spirit, shadow, light, etc) as it's primary attack power, then it goes against your reiryoku. Consequently how long you can endure against dire hits in this manner is determined by your stamina level, but even that will exhaust after a while. Your reaction time (see Basic combat rule 9) will determine if you can get your defenses up in time.

12. You are allowed up to Four(4) attacks each post.

The May and May Not Rules


1. May Post your Attacks and Defenses at Any Time within Reason.

2. May Decide if attacks dealt upon your character is hit, within reason.

3. May call upon Moderators to help decide the outcome of a post/fight

4. May Describe your own character's attacks being initiated and your character's thoughts and feelings.

5. May NOT decide whether "your" attacks does any type of damage to or hit your opponent.

6. May NOT control your opponent in any way. For instance, while you might love to write 'and he trembled at the awesome sight of Saint Sparalot', this would be abuse of control. Control should be minimal and used to facilitate the flow of the battle, not to bolster your ego or place your opponent in an unrealistic situation. Your opponent must give his/her consent before you can control their character in any way.

7. May NOT use an attack that is not already stated in your character's profile.

8. May say name of Special attack without giving out the technique within the post. Must describe attack and it must be justified. Saying "He used the mega big bang attack 2000" and say look in profile for effects will not fly. It shows bad role playing skills...

9. May NOT meta-game. All meta-gaming should be avoided. This is where you adjust what you do IC to take account of what you either only know OOC, or want to do OOC. For instance, if your character does not know that someone is psychic, then OOC you read his or her profile and put up a psychic barrier IC without good cause. Any Meta-gaming and you will be punished.

10. May NOT portray your opponent unrealistically. That is, do not portray them like some idiot that meekly accepts your attacks and then begs for mercy. (Which means you have no control of what your opponent can do!)

11. May in the first initial post as a setting creator make what is needed in the setting with as much detail as possible.

12. May NOT add more items in the setting after the initial post, nor may an opponent add or change anything stated. This means that if an Electrical device was not stated, there was not one, if a roof were not stated it was slanted in the first post then it would be a straight horizontal roof.
13. May Move to another area to try and have a landscape benefit towards them but still must follow the first initial post rule.

14. May NOT attack in the first post upon entering a thread. There are certain exceptions to the rule. If you're in a fight and somebody runs while in the middle of it, you can give chase and attack them wherever they end up.

15. May post the ability you are using at the bottom of the post you are using it in OR PM it to the person you are using it against, either way the person you are using it against has the right to know how it is going to affect them.

Important Warning: If anyone is seen god-modding and controlling people in a situation where they don't have authorization from the parties involved they will be docked 5% of their Reiatsu for the first event, 10% for the second, and it will continue to double until you cease to exist

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Post by Kaito kuchki Sat Oct 01, 2016 3:59 pm

Frequently Asked Questions
 
Q: What do the ranks represent?

A: The ranks represent where you stand amongst your peers in terms of power...Think Dragon Ball Z and when people used scouters to tell how strong somebody was...(insert HE'S OVER 9000 Joke)

Q: How do I become a Captain, Vice Captain or Espada?

A: Becoming a VC: Minimum reiatsu of 45,000 to claim VC. If there isn't a Captain of the Division you want to join, seek out a different Squad's Captain IC and ask for their blessing. If you switch Squads from the one you originally picked: 3 week wait before you can claim VC.

For you other Races: 45,000 Reiatsu and be affiliated with the Organization you're wanting to be Sub Leader of.
Becoming a Captain: You MUST have a minimum of 75,000 reiatsu and have been VC of the division you're taking Captaincy over for at least 2 real life weeks, unless permission is otherwise granted. Furthermore, you must get the approval of at least 2 other Captains or the Captain Commander.

Becoming an Espada/Other faction leader: Have a minimum of 75,000 reiatsu and have been the sub-leader of your specific faction for at least 2 real life weeks. Arrancars can simply claim a spot after meeting those conditions, but that doesn't means others can not challenge you for your position. Other factions function much like Shinigami by requiring recommendations, or by being voted in by already seated leaders.

Note: In periods of inactivity, when asking permission is not possible (because the personnel isn't there), please approach a moderator and they will advise you. This applies to all such issues from now on.

Captain/Espada/faction leader boost: Once you claim a captain spot or espada spot you will get a one time 10k boost to your reiatsu.

Captain/Espada/faction leaders will gain +10 to all stats. Note that this will not be doubled by your class stat.
Vice captain/Top Fraccion perks will gain +5 to all stats note that this numbers will not be doubled by your class and speciality skill.

Q: How do I become Captain Commander or Lord of Hueco Mundo?

A: For Captain Commander: It will require you to have 100,000 Reiatsu, obtained Bankai as well as gain IC recommendations from four current captains and an informal pm to a Mod with links to said recommendations.
For Lord of Hueco Mundo: Take the damn thing if you can. You're a hollow.

Q: If my character dies what happens?

A: See Death Rules post above.

Q: If I wanted to Escape the Thread?

A: Leaving any thread is an attempted exit. Meaning characters can try to stop you from leaving, whether or not you were in engaged in combat with them or not. Meaning any exit leaves a chance for somebody in the topic to respond too it. Be it a friendly conversation over tea or a battle to the death.

Q: How many times can I submit a move list?

A: To be clear, we don't allow people to change approved abilities unless there has been a mistake that needs rectifying. Further than this, it really depends on the sort of moderator you want. Some will simply look to see if your abilities are valid and then approve regardless. Some will look to discuss your abilities with you and try and bring them to the best of what they can be. If you feel incredibly confident in your repertoire the former is better; if you want help, obviously the latter is better. There are users who know which are which. Ask around. If they disagree with this sentiment, then point them to this answer. This is how we operate as of now.

Q: What is the starting Reiatsu Level and max Reiatsu Level?

A: The starting Reiatsu Level is 5,000.

Q: I'm confused, where to start and what am I supposed to do ?

A: First thing to do is to think up your character and fill in the template and post it here. A mod will then approve it as soon as they see it an can verify it was filled correctly otherwise you will be messaged about editing. Until the approval you must wait before starting any posting. After that, the Role-play can start, you can have your character doing what you want following the base setting logic: as a shinigami you begin as a student in the Academy or a Rukongai citizen soon to go there. As a hollow you should begin with limited power and consciousness, but slowly work your way up the evolution table, aiming for either pinnacle of hollow power or Arrancarization.

Q: Can I just attack Seireitei as hollow/ Attack Las Noches as a Shinigami?

A: No, inter-dimensional travels are restricted. Shinigamis can use Senkaimon to travel between Soul Society and Karakura Town/The Real World only. Hollows can only use Garganta to travel between Hueco Mundo and Karakura/The Real World. Humans cannot leave their dimension at all.
Special arc characters are the exemption from the travel rule.

Q: WHY ARE PEOPLE ARE MEAN TO ME !?!?!

A: One: Do not take anything seriously. What does this mean? Do not take anything seriously. Why? Because this is the INTERNET. No one can touch you. No one can harm you in any way, so don't take anything seriously. So be good, don't start fights, and please do your best to try and not take anything seriously.

Two: Try to have fun. Do your best to have fun, this is a type of creation to allow someone to relax and do what they wish in the world of Roleplay. If someone gets upset with you, try to have fun with your character. If someone attacks you, hey try to make another character, or just try to survive with your character. If someone does something that you do do not like, ask them out of character by sending them a PM. Tell them, hey I have something else planned with my character. Just remember to try and have fun.

Note: If you feel someone is harassing you outside of the role play, then notify a moderator. We don't tolerate bullying in any way whatsoever.

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Post by Kaito kuchki Wed Oct 05, 2016 2:11 pm

Classes

When you make your character you have classes to choose from. Each class well effect different from each other. The classes to pick from are as followed. Brute,agile,genius, sharpshooter, and tank.

Tank
These characters have a better time taking blows and keep on moving with there stamina. If you choose tank as your class, then you start out with 10 stamina instead of 5.

Brute
As the name implies.these characters fight using brute force as they crush there enemies. If you choose brute as your class then you start with 10 strength instead of 5.

Sharpshooter
These characters have such good eyesight they could probably hit the wings of a fly from very far away. If you choose sharpshooter as your class then you start with 10 perception instead of 5.

Agile
These characters are the speedy type, very quick and limber, which gives them a better time to dodge attacks. If you choose agile as your class then you start with 10 in speed instead of 5.


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Post by Kaito kuchki Wed Oct 05, 2016 3:30 pm

Stats and tiers

Speed: Speed has to deal with how fast your character moves and how fast their physical attacks move.

 Hid
Spoiler:
.

Strength: Strength has to deal with the raw strength of your character. Characters with more strength can lift more, cause a wider area of damage when they strike and deal more damage. With enough strength, you only need to hit someone a few times to drop them.

Spoiler:
Stamina: Stamina has something to do with how long your character can keep fighting. It also has to do with how much damage your character can take before they eat dirt. Characters with more stamina, can take alot more damage and continue to fight longer than others.

Spoiler:
Reiryoku: Reiryoku has to do with how strong your reiryoku based attacks are as well as how fast they move. This stat affects what level kido you can use, it also affects how strong your reiryoku based attacks are. Characters with more reiryoku have stronger "energy" based attacks.
Spoiler:

Perception: How well your character can aim and hit pinpoint strikes is decided by this. It also affects how well they can track fast moving objects. People without enough perception to keep up with their speed will only end up hurting themselves when they have no idea how far they've gone or where to stop or even understand how fast they are. People with far more perception than the speed their dealing with, things could seem in slow motion, though reacting to these things is a totally different story. Perception in no way gives you prediction skills, higher reiatsu sensing or foresight etc.

Spoiler:
.

*Please do note that this not affect your reaction time. Also note that all references to aiming in bench marks does not in fact mean attacks will ever home in and refers to your ability to aim accurately at mobile targets.

Once your character is approved, make a thread in the RP CHARACTER STAT GUIDE section under your race division with your stats in it. If you are a new player at 5,000 reiatsu, it means 5 everywhere.

IMPORTANT: Your weakest stat always have to be at least 10% of your highest, this means that if you have 200 Strength you can not have any stat below 20 points.

Startinreia

You begin with these stats

Reiatsu: 5,000

Speed: 5

Strength: 5

Stamina: 5

Perception: 5

Reiryoku: 5

For every 1,000 reiatsu you get, you also get 4 points to spend on stats.

How to gain stats

Spoiler:

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Post by Kaito kuchki Wed Oct 05, 2016 3:53 pm

Point gaining

Spoiler:

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